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				<pubDate>Tue, 07 Sep 2010 05:45:10 -0700</pubDate>
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						<title>Google CEO Suggests You Change Your Name to Escape His Permanent Record</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?637</link>
<description><![CDATA[Saw this interesting article today where Google's CEO talks about teenagers posting questionable stuff online which is then potentially indexed and archived for all eternity. His solution? Let teenagers change their names on becoming an adult.<br /><br />Curious to hear some other thoughts.<br /><br /><a class='bbcode' href='http://www.readwriteweb.com/archives/google_ceo_suggests_you_change_your_name_to_escape.php' >Article on ReadWriteWeb</a>]]></description>
<author>Sleepy&lt;sleepy@nospam.com&gt;</author>
<pubDate>Thu, 19 Aug 2010 09:28:38 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?637</guid>
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						<title>The Game Crafter has new production facilities</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?633</link>
<description><![CDATA[I'm not sure how many amateur tabletop game designers frequent this site, but if you're out there you may recall a <a class='bbcode' href='http://intelligentgamer.com/comment.php?comment.news.140' >post I made last year</a> about The Game Crafter. <br /><br />Well, they have <a class='bbcode' href='http://www.boardgamegeek.com/thread/545307/the-game-crafter-and-superior-pod-join-forces' >joined up with another print-on-demand service</a> that will be providing them with a lot of new production options for your game designs. This is definitely going to make me go back and revisit some of my previous designs that I was messing with on their original site.<br /><br />Unfortunately it looks like the new features haven't rolled out yet, but it will be worth keeping an eye out.]]></description>
<author>Sleepy&lt;sleepy@nospam.com&gt;</author>
<pubDate>Thu, 22 Jul 2010 08:18:46 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?633</guid>
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						<title>DRM: Artist's Paranoia?</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?622</link>
<description><![CDATA[So, this is my way of asking everyone's opinion on the DRM issue. It hasn't been in the media much lately, but like the War in Afghanistan that doesn't mean we should forget about it. So, what does everyone think, morally, technologically or economically of the practice of utilizing Digital Rights Management?]]></description>
<author>RedConversation&lt;luc.reeves@nospam.com&gt;</author>
<pubDate>Sun, 18 Jul 2010 09:49:51 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?622</guid>
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						<title>XBox Live: Forever Silver</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?603</link>
<description><![CDATA[<a class='bbcode' href='http://www.destructoid.com/microsoft-thinks-you-are-disposable-118047.phtml' >Microsoft Thinks You're Disposable</a><br /><br />I came across this story over at Destructiod. I know it's over a year old, but it seems worth mentioning in some capacity. I personally think it's terrible, but I think most of the things Microsoft does these days are terrible. <br /><br />What does everyone else think?]]></description>
<author>RedConversation&lt;luc.reeves@nospam.com&gt;</author>
<pubDate>Tue, 08 Jun 2010 04:04:25 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?603</guid>
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						<title>Six Days in Fallujah</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?601</link>
<description><![CDATA[Hey guys, brand new to the site but I figured I'd open up with a gaming topic that's been heavy on my mind for a good year now.<br /><br />In April of 2009, a "survival horror" game based on the Battle of Fallujah was announced for release. As a result of media backlash and public outcry, the game's publisher (Konami) immediately dropped the title and it's been without a publisher ever since. This is a game conceived at the request of veterans of our generation's "great war," built into a narrative form which has been a defining characteristic of our generation: digital gaming.<br /><br />This is not a game supporting war or promoting murder. This is about the right for the stories of a few service members to be told in the way they would have it told. To perhaps give the rest of the world a chance to understand and witness the sacrifice made by so many each and every day.<br /><br />I'd like to hear input from intelligent gamers, given the site's namesake, and perhaps put word out so this can get produced and released despite the smear campaign of the "politically correct."<br /><br />Click <a class='bbcode' href='http://www.youtube.com/watch?v=Q0oOGjEATjw' >here</a> to for a YouTube video with more info.<br />]]></description>
<author>Sid 6.7&lt;jnubern@nospam.com&gt;</author>
<pubDate>Fri, 04 Jun 2010 20:20:51 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?601</guid>
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						<title>Games as social commentary</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?600</link>
<description><![CDATA[Just saw this image on flickr and had to share:<br /><br /><img src='http://farm5.static.flickr.com/4032/4654005661_7e49c79356.jpg' class='bbcode' alt=''  /><br /><br />It had this caption below it:<br /><br /><div class='indent'>Dang this level is hard, you have to dodge the intermittent bursts from the bp pipeline and try to cap the main pipe with different things like mushrooms or coins before you run out of oxygen. So far no one has been able to beat it and if you die enough times the government finally steps in to help. - Das Chupa! </div><br /><br />I thought it was pretty clever to use Super Mario Bros like this to make a statement about our current oil spill fiasco.]]></description>
<author>Sleepy&lt;sleepy@nospam.com&gt;</author>
<pubDate>Thu, 03 Jun 2010 08:02:22 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?600</guid>
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						<title>Apologies For Lack Of Updates</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?587</link>
<description><![CDATA[Just a general apology to everyone for not being as productive around here as I have been in the past.  My girlfriend and I are in the process of moving into a new house, and we should be done by the end of October. :)<br /><br />*huggles*<br />Areala]]></description>
<author>Areala&lt;scrisman@nospam.com&gt;</author>
<pubDate>Sun, 13 Sep 2009 23:36:10 -0700</pubDate>
<guid isPermaLink="true">http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?587</guid>
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						<title>How to Run Roleplaying Games</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?578</link>
<description><![CDATA[I just recently decided to take on the task of running a one-on-one RPG for my wife. Our new baby is keeping us busy, but mostly in a gotta-sit-here-and-feed-him kind of way. So we figured doing some gaming during those times might be a fun way to pass the time.<br /><br />I wouldn't exactly consider myself to be an expert game master, though, and since GM'ing one-on-one comes with its own set of unique challenges, I thought I'd look around for some practical GM advice to help improve my GM skillset. I ran across a fantastic essay by Greg Stolze called <a class='bbcode' href='http://www.gregstolze.com/HowtoRun.zip' >How to Run Roleplaying Games</a>. If his name sounds familiar it's because he has writing credits on dozens of RPGs including Unknown Armies, Wild Talents, Godlike, and a slew of different White Wolf World of Darkness books.<br /><br />The essay itself is great system-agnostic advice for beginning GMs as well as a refresher course for experienced GMs who may have lost track of their role and responsibilities. It weighs in at 13 pages but it's chock full of great tips and things to think about while running a game. Definitely worth a look!]]></description>
<author>Sleepy&lt;sleepy@nospam.com&gt;</author>
<pubDate>Thu, 06 Aug 2009 04:01:54 -0700</pubDate>
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						<title>2D ASCII-based Portal game</title>
<link>http://www.intelligentgamer.com/e107_plugins/forum/forum_viewtopic.php?577</link>
<description><![CDATA[What do you get if you combine Portal's gameplay mechanics with NetHack's graphics?<br /><br /><a class='bbcode' href='http://tigsource.com/articles/2009/07/07/asciiportal-preview' >ASCIIpOrtal</a>]]></description>
<author>Sleepy&lt;sleepy@nospam.com&gt;</author>
<pubDate>Tue, 14 Jul 2009 12:24:03 -0700</pubDate>
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